Britefire has one of the most experienced edtech teams in the world. We pioneered socially-networked, mentored, blended learning more than twenty years ago, initially in the Project Management, decision-making, and selling skills fields. We developed innovative edtech and e-learning experiences for IBM, Boeing, the US Military, Honda, Cisco Systems, Ford, Kepner-Tregoe, Georgia Tech, Accenture, and many more.
We developed e-learning instructional design which attained higher academic accreditation, and consistently resulted in much higher industry exam pass rates, than classroom counterparts.
Way back in the 1990s, we were delivering keynotes on e-learning at conferences like Web Based Training in LA, ASTD’s International Conferences, ISPI in Prague, and the first E-learning Europe Conference in Paris. We ran ASTD’s E-learning Forum, and served as judge on Brandon Hall’s Learning Excellence Awards, both for more than a decade.
One of Britefire’s founders was strategy consultant to the start-up which is now the University of Phoenix, and participated in the DARPA project which defined the first global e-learning technology standards.
We were ahead of the curve then, and we continue to innovate today. Our unique gamified, character-driven learning experiences are breaking new ground in mobile personalized STEM education in India, Africa and around the world. Through our sister company MindZu, we are making quality learning accessible to everyone, everywhere, providing a year of full-curriculum maths education for the price of a meal.
Corporate training was among the first sectors to be enhanced by the proliferation of personal computing. However, the incumbents in the education sector – schools, universities, textbook publishers – have clung on to 20th century models for two decades. Many of them are now peering over the brink at a bleak future. Fighting user-driven change instead of embracing it is strategically disastrous.
Because e-learning is so personal, it works best if you make it available on the devices that the learner owns and uses every day. People want to learn at their own pace in the time-slots that work best for them – on the train, late at night, or on the job. Learners should feel in control, and be given feedback that keeps them on track and focused. They should have the option to connect socially with fellow learners to compare notes, help each other, or share stories. And the entire LX should be gamified, providing continuous feedback and micro-rewards that make the experience motivating and compelling.
E-learning and edtech are now the foundations of corporate training, and are the future of education. Talk to us if you are deploying e-learning within your organization, or if you are developing an educational or commercial e-learning service. We can help you define strategies for truly effective learner experiences (LX). We can do quality control on any aspect of your program. Or we can manage the development of your e-learning content and its gamification from beginning to end
We are passionate about education, and we are good at this stuff, so talk to us!